Colony Flow Level 1044 Walkthrough Solution & Guides | How to solve Colony Flow 1044

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Guide By Liam Stone

Updated on August 12, 2026

You can watch the full Level 1044 walkthrough in the video above if you'd rather not read through every step.

Colony Flow Level 1044 solution & walkthrough

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Colony Flow Level 1044 presents a colorful mushroom pixel picture that requires careful block management. You will face a crowded tray filled with hidden boxes and connected boxes that threaten to lock your slots. Managing your five waiting slots is the entire key to winning this board. I will walk you through exactly how I clear this level without getting stuck.

Colony Flow Level 1044 Overview

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What You Are Working With

The picture you need to clear is a large mushroom with a cute face. The colors include a pink and dark purple background, a massive red cap, and a yellow and orange stem. Your tray at the bottom holds the numbered colored blocks you need to feed the ants. You start with pink, dark purple, orange, and red blocks showing large numbers like 60 and 50. The tray also contains hidden boxes marked with question marks. These hidden boxes sit underneath the top layer and only reveal their true colors when a valid path opens for them to move. Later in the level you will encounter connected boxes. These are two blocks linked together by a thick line that move as a single unit.

What It Takes to Clear Level 1044 Board

You win the level when the ant colony completely eats every single colored tile in the mushroom picture. You achieve this by pulling the correct colored blocks from the tray into your five waiting slots. The ants stream out of the nest hole and travel along open paths to consume the matching colored tiles. The number on the block counts down as the ants eat. The main threat is your five waiting slots. If you fill all five slots with blocks that have no open path to their matching colors on the board, the ants stop moving and you lose the level immediately. You must always maintain at least one active path so the slots continuously empty and refill.

Colony Flow Level 1044 Step by Step Solution

Step 1: Clear the bottom pink and dark purple background borders first

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Start by pulling the pink and dark purple blocks from the top row of your tray. You will pull a pink block numbered 60 and a dark purple block numbered 40. The ants will immediately flood out of the nest hole and target the lower edges of the picture. This clears the outer bottom boundary of the pink background and the dark purple outline near the base. Clearing these outer edges first is crucial because it opens up wider paths for the ants to travel further up the board toward the stem. Watch the numbers on your blocks drop as the ants chew away the bottom corners. The pink 60 block changes to 20 as the ants rapidly consume the lower tiles. You keep a path open by ensuring the ants have a straight walk from the nest to the pink and purple borders without any other colors blocking their way.

Step 2: Bring up the orange blocks to begin eating the mushroom base

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Once the bottom corners open up, pull the orange block numbered 31 into an empty waiting slot. The orange tiles make up the very bottom foundation of the mushroom stem. Keep a pink block numbered 28 active in your slots at the same time. Having both orange and pink active allows the ants to split their attention and clear two different areas simultaneously. The orange block counts down steadily as the ants carve a path right through the base. The pink 28 block drops to zero and clears the slot. As the ants eat the orange foundation, more pink background tiles become exposed and accessible. The hidden question mark boxes in your tray begin to shift upward as you clear the top row of the tray. This constant clearing ensures your slots never jam.

Step 3: Introduce the red blocks to target the outer edges of the mushroom cap

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With the orange base disappearing, you need to pull the red block numbered 50. The ants climb up the sides and start eating away at the massive red mushroom cap. You will also see your first hidden boxes reveal their colors in the tray. Many of these hidden boxes turn out to be pink or dark purple. Bring another pink block into the slots to keep the background clearing process active. The red 50 block slowly changes to 25 because the cap is so large and the ants have a long walk to reach the upper edges. You keep a path open by pulling the red block only after the orange base is mostly gone. This prevents the red ants from getting stuck behind other colors. You should always have at least two slots emptying so you never face a dead end.

Step 4: Manage the first pair of connected boxes with extreme care

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You will soon reveal a pair of connected boxes in your tray containing a pink block numbered 4 and a red block numbered 47. Because they are connected, pulling one will pull both into your waiting slots simultaneously. They will occupy two of your five slots instantly. Before you pull them, you must verify that the ants have clear paths to both pink background tiles and red cap tiles. The pink 4 block goes to zero almost instantly as the ants grab the nearest background tiles. The red 47 block drops to 24 as the ants swarm the middle of the mushroom cap. Pulling this connected pair when both colors are accessible ensures they count down together and free up those two slots without causing a fatal jam.

Step 5: Pull the yellow blocks to clear the mushroom stem and spots

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Now you must tackle the yellow portions of the picture. Pull the large yellow block numbered 50 into your slots. The yellow tiles make up the main body of the mushroom stem and the decorative spots on the red cap. The ants rush the center of the board to consume the stem. This splits the picture into an upper and lower half. Keep feeding the red cap with more red blocks from the tray. You want the ants eating yellow and red at the same time. The yellow 50 block counts down quickly as the stem vanishes. More hidden boxes reveal themselves in the tray as purple and pink blocks. You keep your paths open by making sure the yellow ants have a direct route through the center of the board where the orange base used to be.

Step 6: Handle the second set of connected boxes to clear the remaining purple tiles

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Your tray will expose another set of connected boxes containing a purple block numbered 30 and a dark red block numbered 42. These consume two slots the moment you pull them. The dark purple tiles are scattered near the upper background and the edges of the cap. Ensure the ants can navigate around the remaining red and yellow tiles to reach the purple pixels. Pull the pair into your slots. The ants hunt down the isolated purple and dark red tiles across the board. The purple 30 block drops to 20 as the ants reach the upper corners. The picture looks very fragmented now. You keep your slots from jamming by waiting patiently for the ants to travel the long distance to the top of the board before pulling any other colors.

Step 7: Clean up the scattered pink background fragments

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The background is now just a few scattered pink pixels clinging to the top and sides of the board. Pull the remaining pink blocks numbered 49 and 35 from your tray. You also need to pull a purple block numbered 44. The ants spread out in all directions to catch these tiny isolated groups of background pixels. The numbers on the pink 49 and 35 blocks drop slowly because the target areas are small and far apart. Your slots stay full longer during this phase. You keep a path open by completely resisting the urge to pull extra blocks. You must let the ants do their walking and wait for the pink and purple blocks to disappear completely from your slots.

Step 8: Deploy the final red and yellow blocks to finish the cap

Only a few blocks remain in your tray including red 28, yellow 41, and red 25. The board only has a few red pixels left from the cap and a few yellow pixels from the spots. Pull these final blocks into your open slots. The remaining ants surge forward to consume the very last pieces of the mushroom picture. The red 28 and yellow 41 blocks go to zero rapidly as the final tiles vanish. You easily avoid a slot jam here because you kept your slots empty during the previous step. Once the final pixel is eaten and the last block leaves your slots, the board is officially clear.

Final Thought

Colony Flow Level 1044 tests how well you can juggle connected boxes and hidden colors while managing long travel distances for your ants. Keeping those paths open early on makes all the difference when the board gets fragmented and sparse later in the level. The connected boxes will easily trap you if you pull them before the board is ready for both colors. I highly recommend watching the video above this article if you find the timing of any step difficult to follow in text format.

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