Colony Flow Level 446 Walkthrough Solution & Guides | How to solve Colony Flow 446

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Guide By Liam Stone

Updated on July 29, 2026

If you're short on time, the video above covers the entire Level 446 solution in a few minutes.

Colony Flow Level 446 solution & walkthrough

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Colony Flow Level 446 presents a complex pixel art picture of an athlete surrounded by a massive white grid background. You must clear every single tile to beat this stage and move forward. You feed hungry ants by pulling colored blocks from the bottom tray into your five waiting slots. I will walk you through the precise order of moves to dismantle this picture safely and keep your ant colony moving without jamming.

Colony Flow Level 446 Overview

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What You Are Working With

The puzzle board features a large character standing in the center. The character wears a bright yellow shirt and dark blue shorts with green and white shoes. The character has brown skin and dark black hair. A massive white background grid completely surrounds the character on all four sides. The tray at the bottom holds a variety of numbered blocks matching these colors. You will see blue blocks, green blocks, yellow blocks, red blocks for the skin, black blocks, and white blocks. You will also encounter Connected Boxes in the tray. A solid line links a white block, a red block, and a black block together. These Linked Boxes move as a single unit when you tap them.

What It Takes to Clear Level 446 Board

Winning this level requires you to expose new tile colors gradually while maintaining empty space in your waiting slots. You lose immediately if all five slots fill up and the ants have no open path to reach their matching food tiles. You must carefully peel away the bottom layers of the picture to unlock the higher sections. Managing the large white background grid is your primary challenge because it wraps around everything else. You will succeed by rotating through the colors logically and keeping a steady flow of ants moving up the open board.

Colony Flow Level 446 Step by Step Solution

Step 1: Open the bottom layer by targeting the white grid and blue shorts

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You always want to begin by clearing the lowest hanging food on the board to create walking space. The very bottom edge of the picture consists entirely of white background tiles and a few green shoe tiles. Bring up a white block into your first waiting slot. When you tap that white block you will see a trail of white ants emerge. They crawl along the blank space until they hit the first white tile. This action exposes the green shoes and the dark blue shorts directly above them. Wait for the white ants to chew away a decent chunk of the bottom border. Once the blue shorts have a clear open path tap the blue block numbered 24 in your tray. Blue ants will rush upward and swarm the shorts. The blue block number will steadily count down as the ants consume the tiles. Keep your other slots completely empty for now to avoid a dead end.

Step 2: Clear the green shoes and begin eating the yellow shirt

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With the blue shorts dissolving the bright yellow shirt becomes fully accessible to your ants. The tiny green shoes are also completely open. Tap the green block numbered 22 to send green ants to the shoes. Next bring up the yellow block numbered 35. The green block will count down very fast because the shoes are small. The yellow shirt is the largest single block of color in the center. By pulling the yellow block numbered 35 early you guarantee that a large volume of ants will constantly cycle out of your waiting slots. This rapid cycling is the best way to prevent a jam. The yellow ants will pour up the center of the board and spread out across the wide yellow shirt. You will watch the yellow block number drop rapidly from 35 down to single digits. Let these ants work until the shirt is almost entirely gone. You now have plenty of physical space on the board for other ant streams to navigate.

Step 3: Pull the first group of Connected Boxes from the tray

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Connected Boxes are the most dangerous element on this board. You must handle them with extreme caution because they consume three waiting slots instantly. Look at your tray to spot the white block numbered 35 linked directly to a red block numbered 30 and a black block numbered 25. Because they are physically tied together by that solid grey line they move as one. Before you touch them you must verify that you have at least three empty waiting slots available. You also need to confirm that white food, red food, and black food are exposed. The white background is wide open. The red skin on the arms and face is now exposed because you cleared the yellow shirt. The black hair is still mostly trapped but the black block can sit safely in the slot while the white and red ants work. Tap the Connected Boxes to bring them up. The white ants will target the outer edges of the grid. The red ants will march up through the empty space left by the shirt and begin eating the brown hands and the bottom of the chin.

Step 4: Flood the board with white ants to destroy the background grid

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The white background grid is deceptive because it covers so much surface area. You might think one block is enough but you really need multiple white blocks working together. As your first connected white block counts down you need to bring up more reinforcements. Tap the single white block numbered 30 and the white block numbered 34 from your tray. You will now have a huge swarm of white ants splitting into two massive streams. One stream will climb the left side of the board and the other stream will climb the right side. They will create a double wide path up the screen and devour the thick outer borders of the picture. They will also clean out the tiny white tiles inside the mouth and eyes of the character. Watch your waiting slots very closely during this process. Do not pull any other colors until these white blocks drop down to zero and vanish from your slots.

Step 5: Focus entirely on the red tiles making up the face and skin

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The character head remains as a solid block of red and black tiles floating at the top of the board. The brown skin is represented by the red blocks in your tray. Tap the red blocks numbered 27 and 20 from your tray. A thick line of red ants will march straight up from the nest hole and attack the face. They will strip away the cheeks, the nose, and the forehead. The numbers on your red blocks will drop steadily. If one red block empties and you still see skin tiles on the face tap another red block numbered 30 from the tray. Always maintain at least one completely empty waiting slot just in case you make a mistake. The red ants will eventually carve away everything except the dark black hair at the very crown of the head.

Step 6: Deploy the final black blocks to consume the hair

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The only significant section remaining is the black hair. Your waiting slots should be mostly empty by this point. Tap the black block numbered 25 and the black block numbered 17. The distance from the nest hole to the top of the head is quite long. The black ants will take a few seconds to travel up the empty board. Do not panic and pull more blocks while they are walking. They will eventually swarm the hair and eat it from the outside inward. Let the black numbers count down. You might spot one or two stray white tiles hiding in the corners. If you do simply pull your final white block numbered 1 to clean them up. The black ants will finish the last piece of hair. All your blocks will reach zero and disappear to end the level.

Final Thought

Winning Level 446 comes down to respecting the Connected Boxes and managing the massive white background grid properly. Keep your waiting slots clear and always make sure your ants have an open lane to their food. Please watch the video above this article if any step is hard to follow in text.

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