Colony Flow Level 514 Walkthrough Solution & Guides | How to solve Colony Flow 514
Guide By Liam Stone
Updated on July 30, 2026
Prefer to watch rather than read? The Level 514 walkthrough video sits right above this guide.

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Welcome to Colony Flow Level 514. This board presents a huge pixel art picture of a smiling orange fox with a cute white duck resting on its head. You face a massive challenge right away with a giant lock covering the bottom right corner of the picture. I played through this entire board and found the exact sequence to keep the ants moving without jamming the waiting slots. You will need to manage huge swarms of ants to break open the board and reach the final tiles.
Colony Flow Level 514 Overview
What You Are Working With
The pixel art features a solid light blue background surrounding the main characters. The orange fox has a dark red base and a small brown nose. The duck sitting on the fox is mostly white with a yellow bill and wears a blue and white cap. A massive hungry door sits on the right side of the fox. This door requires seven hundred and thirty matching tiles to open and it dominates the early game.
Your tray is loaded with high number light blue blocks in the top row. Below those you see hidden boxes marked with question marks and several connected boxes linked by a white line. The connected boxes move together as a single unit when you pull them to the waiting slots. You also have large orange blocks and white blocks waiting deeper in the tray.
What It Takes to Clear Level 514 Board
Winning requires you to chew through that enormous light blue sky first. The hungry door completely blocks the right side of the fox and prevents you from reaching many of the tiles. You must send hundreds of light blue ants to clear the background and feed the hungry door until the counter drops to zero. Once the door vanishes you gain access to the orange fox and the white duck. You lose the level if you fill all five waiting slots with blocks that have no open path to the board. Every pull you make must keep at least one active color flowing so the slots never dead end.
Colony Flow Level 514 Step by Step Solution
Step 1: clear the huge light blue background to feed the hungry door
You begin by pulling the entire top row of light blue blocks from the tray. Grab the light blue 40 block and the light blue 42 block and move them into your waiting slots. Follow them with the other light blue 40 and 46 blocks. The light blue ants stream out of the nest hole at the bottom of the screen and form a massive river. They travel up the sides of the board and swarm the light blue background. Watch the number on the hungry door start to plummet from seven hundred and thirty down into the three hundreds. The sky clears rapidly as the ants chew away the outer edges of the picture. You keep your waiting slots busy but constantly flowing out to the board. The light blue background is so large that you never risk a dead end during this opening phase.
Step 2: pull the connected light blue blocks safely
With the top row empty you now see the connected boxes in the second row of the tray. You find a dark blue 5 block connected to a hidden box and a light blue 40 block connected to a light blue 46 block. Pull the connected light blue blocks into your waiting slots. When you touch one connected block the game pulls the entire chain into your waiting slots at the same time. This immediately eats up multiple slots. You must ensure both connected blocks have an open path to the board. Since the light blue sky is still vast both blocks immediately send ants to work. The hungry door counter drops below fifty. The ants carve out the remaining sky around the left side of the fox and the top of the duck hat.
Step 3: pop the hungry door to expose the orange fox tiles
You pull another small light blue block from the tray to finish off the sky. The hungry door counter finally hits zero and the large chest icon vanishes from the screen. This action exposes the right ear and the right side of the orange fox face. You now have an open path to the orange tiles. The board opens up significantly and gives you plenty of room to maneuver. You never want to pull colors before they have an open path but now the orange blocks are perfectly safe to use. You maintain perfect control over your five waiting slots.
Step 4: send out the orange ants to clear the fox head and ears
You pull two orange 35 blocks from the newly revealed sections of the tray. Move them up to the waiting slots and watch the orange ants rush out of the nest hole. They swarm the large pointed ears and the wide cheeks of the fox. The orange sections vanish rapidly. You keep a close eye on the tray and spot another orange 35 block hiding below. Pull that one up as well to keep the orange flow going. The fox face disappears leaving only the dark red base and the brown nose behind. Your waiting slots remain clear and safe because the orange ants have a massive area to clear.
Step 5: reveal the hidden boxes and match the yellow tiles
Digging deeper into the tray clears the blocks above the hidden boxes. The question marks disappear and reveal their true colors. You uncover a yellow 20 block and a yellow 15 block. The board now has open paths to the yellow duck bill and the yellow stripes on the hat. Pull the yellow 15 block up first to clear the bill. Then pull the yellow 20 block to clear the hat details. You maintain a steady flow of ants and avoid jamming your slots with colors that cannot move. The hidden boxes no longer pose a threat to your progress because you waited to expose them naturally.
Step 6: deploy the large white blocks to clear the duck body
The duck body consists of dozens of white tiles waiting in the center of the board. Your tray holds a massive white 40 block and a white 58 block. Pull the white 40 block into a waiting slot. The white ants stream out and travel all the way up the board to devour the chest and head of the duck. Wait for the white 40 block to run empty before you pull the white 58 block. This careful strategy guarantees you always have an open slot for emergencies. The white ants finish the duck body and chew through the white sections of the cap on top of its head.
Step 7: clear the dark blue details on the cap
You pull the connected dark blue 5 block from the tray. Because you already opened up the top of the board the dark blue ants have a direct path to the blue sections of the cap. The dark blue 5 block runs empty in seconds. You clear the entire hat structure and leave only a few stray pixels near the top edge. The connected block attached to the dark blue 5 also enters the board safely because you managed your space perfectly and kept the board flowing.
Step 8: send the dark red ants to eat the base of the fox
The bottom center of the board features a large dark red section making up the body of the fox. You spot a dark red 35 block and a connected dark red 23 block in the tray. Pull the dark red 35 block first. The dark red ants swarm the base and chew away the thick block of red pixels. Once that block finishes you pull the connected dark red 23 block. The remaining red tiles vanish completely. You also pull a small brown block to clear the tiny brown nose on the fox. You keep your slots moving and never hit a standstill.
Step 9: clean up the final scattered tiles to finish
The board now looks almost empty. You only see a handful of white and light blue pixels scattered around the top edges. Your tray contains a white 4 block and a light blue 7 block. Pull these final small blocks into the waiting slots. The last few ants leave the nest hole and hunt down the remaining stragglers. The final tile vanishes and the board clears completely. You win the level without ever trapping your ants or filling all five waiting slots.
Final Thought
Keeping your waiting slots open is the only way to survive a massive board like this one. You must let the large light blue blocks run their course before pulling new colors from the tray. Watch the gameplay video above this article if any step is hard to follow in text. Seeing the exact timing of the connected blocks and the hungry door opening will help you clear the board on your very first try.








