Colony Flow Level 467 Walkthrough Solution & Guides | How to solve Colony Flow 467
Guide By Liam Stone
Updated on August 1, 2026
You can watch the full Level 467 walkthrough in the video above if you'd rather not read through every step.

Video doesn't match your screen?
Game updates frequently scramble layouts! Try our AI Screenshot Solver first to find your exact board instantly, or report broken guides to our team.
Colony Flow Level 467 offers a highly colorful pixel art puzzle that requires careful block management and planning. You need to clear a fun picture of a musical squirrel wearing retro 3D glasses while playing an electric guitar. Managing your five waiting slots correctly is the true challenge here because the board starts very dense and paths can choke up fast. I play every level myself to find the safest routes and verify each answer against the real in game screen. I will show you exactly how I clear this board step by step without ever getting jammed.
Colony Flow Level 467 Overview
What You Are Working With
The picture at the top of the board is packed with different vivid colors and interesting shapes. You have a central squirrel character made of tan and brown fur holding a large orange and dark blue guitar. The squirrel is wearing retro 3D glasses featuring one bright red lens and one bright teal lens. Heavy dark grey blocks form the bold outlines of the character and the instrument. A massive white grid forms the solid background behind the squirrel with small light blue accents decorating the top corners. Below the board you have a tray filled with stacked numbered color blocks. Some of the blocks in the lower rows are hidden boxes. These hidden boxes keep their colors a complete secret until they have a valid path to move up into your active tray slots. You must uncover them slowly by clearing the top layers of colored blocks first.
What It Takes to Clear Level 467 Board
Winning this level requires you to feed every single pixel art tile to your hungry ant colony. The ants stream constantly out of a round nest hole located at the bottom center of the screen. You feed them by pulling the numbered color blocks from your lower tray up into your five waiting slots. When a color in a waiting slot matches an exposed tile on the board the ants run up and carry that food away. The catch is that the ants can only eat tiles they can physically reach from an open path. If you pull a color that is trapped behind other tiles the block sits uselessly in your waiting slot and takes up valuable space. If all five slots fill up with unusable blocks your colony stops moving and you immediately lose the level. You must carve clear open paths from the bottom of the board all the way to the top.
Colony Flow Level 467 Step by Step Solution
Step 1: Open the lower paths with orange and brown blocks
The ants start their journey right next to the bottom edge of the guitar and the squirrel feet. You want to give them immediate work so they carve out a walking path around the outside edges of the character. Pull the orange 25 block and the brown 25 block into your empty waiting slots. The ants rush straight into the orange guitar body and the brown shoes. This action eats away the bottom barrier of the picture and gets the flow moving. Do not touch the white or light blue blocks yet because the ants have no open routes to reach the higher background tiles. You must clear the bottom edge completely before sending ants anywhere else.
Step 2: Break the lower dark grey outlines
With the bottom colored tiles gone the thick dark grey outlines become fully exposed to the marching colony. Pull the dark grey 38 block up from your tray. You will see the number drop down into the thirties as the ants swarm the black borders of the guitar and the lower legs. Clearing these dark grey tiles is extremely helpful for your overall progress. The outlines act like solid walls keeping your ants from reaching the inner details of the picture. Breaking these walls early opens multiple routes for the ants to travel higher up into the center of the board. Keeping your ants moving is the only way to keep your slots empty.
Step 3: Deploy white blocks to clear the lower background
The massive white background starts right above the bottom edge and stretches all the way up both the left and right sides. Pull a white 45 block into your active area. The ants flood the lower left and lower right sections of the white grid. Emptying this huge background space is a fantastic way to relieve pressure on your five waiting slots. The ants chew through the simple white tiles very fast which keeps the blocks moving smoothly out of your tray. This step guarantees your active slots never suffer a frustrating jam while you prepare for the upper half of the board.
Step 4: Attack the lower fur and red guitar details
Now that the ants can walk easily up the sides they can finally reach the red and tan pieces located on the lower half of the character. Pull the red 18 block and the tan 22 block into the active slots. The ants dismantle the bright red details on the guitar body and the tan fur on the belly of the squirrel. Keep a very close eye on your lower tray as the hidden boxes begin to show their true colors. Wait patiently and let the ants finish eating the current tan and red tiles before you pull any newly revealed colors. Rushing to pull blocks will only clog your limited active space.
Step 5: Target the red and teal retro glasses
The ants are now high enough on the board to reach the furry face of the squirrel. The most prominent features are the large retro glasses with bright red and teal lenses. Pull the teal 15 block and another red block up to feed the colony. The ants swarm both eyes and clear out a massive chunk of the face all at once. This creates a giant open hole right in the center of the pixel art. You now have wide open routes going straight up the middle as well as clear paths running up both the left and right sides of the character.
Step 6: Release the hidden boxes and dark blue blocks
As the top layers of your tray empty out you will uncover the hidden boxes that finally reveal their true colors. You will see a dark blue 30 block become fully available for use. Pull this dark blue block to clear the heavy shading located on the bottom curve of the guitar. At the same time you can pull a light blue 35 block to let the ants start chewing on the decorative background patterns in the top right and top left corners. The board is now completely open so the ants can reach almost everywhere without getting blocked.
Step 7: Clear the remaining white background space
The central character is mostly gone but a large amount of white background remains stranded near the very top edge. Pull your remaining white 45 blocks into the active slots. The ants run up the middle and wrap around the top edge of the board to consume the entire white grid. Because you kept your paths wide open all game the ants reach every single white tile without any delay. Your waiting slots stay completely clear as the numbers on the large white blocks rapidly count down to zero. The board starts to look very empty at this stage.
Step 8: Finish the top of the head and the borders
Only a few scattered blocks remain along the very top edge and the two pointy ears of the squirrel. Pull your final tan blocks and the last dark grey 8 block into the tray. The final group of ants marches directly up the middle and eats these last remaining pieces. The ants chew away the final bits of fur and the last pieces of the dark outline. Once the final pixel art tile vanishes the board is completely clean and the level ends. The ants retreat back into their nest hole and you secure a very smooth victory.
Final Thought
Managing your space correctly makes all the absolute difference when you play this dense pixel art level. If you keep the bottom paths clear and slowly work your way up the sides you will never run out of room in your waiting slots. Please watch the video above this article if any step is hard to follow in text. Keep your ants moving and you will win every single time.








