Colony Flow Level 1064 Walkthrough Solution & Guides | How to solve Colony Flow 1064
Guide By Liam Stone
Updated on August 12, 2026
Not in the mood to read? The video above solves Level 1064 for you from beginning to end.

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Welcome to Colony Flow Level 1064 where you face a wet weather challenge featuring a pixel art duck in the rain. I play every stage to verify the best routes and this one requires very careful tray management. You will need to dismantle the heavy background rain and the water puddles while feeding a massive door in the corner. I will guide you through the exact sequence of colors to ensure you keep your board flowing and your waiting area safe.
Colony Flow Level 1064 Overview
What You Are Working With
The board presents a bright yellow duck wearing a yellow rain hat and sporting an orange bill. Dark blue rain streaks cover the background while light blue puddles sit beneath the feet of the duck. A brown hungry door dominates the top left corner of the screen and displays a requirement of five hundred and fifty tiles. Your tray begins with a heavy supply of dark blue and light blue numbered blocks. The most important item in your starting tray is a set of connected boxes linking a huge dark blue block to a smaller white block.
What It Takes to Clear Level 1064 Board
Clearing this board requires you to satisfy the hungry door before you can access the hidden tiles beneath it. Every tile your ants collect from the open board reduces the door counter. You will spend the majority of the level operating with restricted space because the white block from the connected set will occupy one of your waiting slots until the door finally opens. You win the level by successfully managing your limited slot capacity to clear all the rain, puddle, and duck tiles without dead ending your paths.
Colony Flow Level 1064 Step by Step Solution
Step 1: Deploy the large connected blocks to begin clearing the heavy rain
You must address the connected boxes in your tray right at the start. Pull the connected pair to send the dark blue ants out onto the board. These ants will target the dark blue rain streaks in the background. Because there are no white tiles currently accessible on the board the connected white block will drop directly into your waiting area. This white block requires fifteen tiles but it cannot move until the hungry door opens. You now have only four empty slots left to manage all incoming traffic. You must accept this handicap and build your entire strategy around never filling those remaining four spaces.
Step 2: Feed the hungry door using heavy dark blue blocks
The hungry door needs five hundred and fifty tiles to open and the dark blue rain provides the highest volume of food. Pull the large blocks holding fifty and forty dark blue ants. These ants will stream out of the nest hole and aggressively tear down the vertical rain lines. Every piece of rain they eat lowers the number on the hungry door. You must watch the paths carefully as the ants move. Ensure the dark blue ants always have a clear route to the edges of the board. If you pull a dark blue block and the ants cannot reach the rain the block will fall into your waiting area and choke your limited space further.
Step 3: Direct light blue ants toward the water puddles
Once the dark blue ants establish a solid clearing in the background you can start working on the ground level. Pull the light blue blocks holding twenty eight and twenty nine ants. The light blue ants will march straight to the bottom of the picture and begin dismantling the puddles splashing around the feet of the duck. The hungry door counter will drop much faster now that two different colors are being collected simultaneously. Alternate your pulls between dark blue and light blue blocks to maintain a steady flow. Do not pull multiple light blue blocks in a row if the puddle paths are narrow.
Step 4: Monitor your waiting area while opening new color paths
You are now entering the most dangerous phase of the board. Your waiting area holds the trapped white block and you might have another blue block temporarily stuck waiting for a path. You must keep at least two slots completely empty at all times. Look at the board and identify which colors have completely open and unobstructed routes. Only pull a block from the tray if you know for a fact the ants can reach their target immediately. Letting the waiting slots fill up completely will cause an instant loss. Patience is your best tool here so let the active ants finish their work before you grab another block.
Step 5: Peel back the yellow rain hat and outer feathers
The dark blue rain will recede enough to expose the edges of the duck. Bring the yellow blocks into play. Pull a yellow block holding thirty ants to send a stream of workers toward the rain hat and the outer tail feathers. The yellow tiles will clear out and reveal more of the inner orange details of the body. The hungry door counter will drop into the low two hundreds during this phase. Continue to balance your tray by pulling yellow blocks only when the outer edges are totally free. The board will look chaotic with three colors of ants running at once but you are entirely safe as long as the paths remain unbroken.
Step 6: Target the inner orange details of the bird
With the yellow borders breaking down you gain access to the darker shadows on the duck. Pull the orange blocks holding thirty five and forty six ants. These ants will march toward the orange bill and the shaded underbelly of the bird. The hungry door counter will plunge below one hundred as the heavy orange blocks clear large sections of the body. Your waiting slots will feel extremely tight right now. You must resist the urge to pull blocks quickly. Wait for the orange ants to clear the bill before you pull another yellow block to finish the face.
Step 7: Shatter the hungry door and deploy the white ants
Your combined efforts across the board will finally drive the hungry door counter to zero. The brown door in the top left corner will vanish and reveal a patch of bright white tiles underneath. This triggers a massive relief for your waiting area. The white block holding fifteen ants has been sitting in your tray since your very first move. It will immediately recognize the newly opened path. The white ants will pour out of the nest and rush up to the corner to eat the white tiles. This action finally empties that occupied slot and restores your full waiting capacity.
Step 8: Sweep up the remaining red and orange tiles
You now have plenty of room to maneuver and finish the final details of the picture. The board only holds the last few fragments of the duck body. You will see a small red block holding nine ants in your tray. Pull this red block to clear the tiny red details on the duck. Pull your remaining orange and yellow blocks to strip away the last bits of the tail and the feet. The ants will quickly sweep through these final tiles without any risk of jamming the paths. The remaining workers will return to the nest and complete the level.
Final Thought
This board tests your ability to operate under pressure with restricted waiting space. Keeping the paths flowing smoothly is the only way to survive the long wait for the corner door to open. I recommend you watch the video above this article if any step is hard to follow in text. The video shows the exact timing for managing the tray and keeping the ants moving safely from start to finish.


