Colony Flow Level 670 Walkthrough Solution & Guides | How to solve Colony Flow 670
Guide By Liam Stone
Updated on August 8, 2026
The article below goes step by step through Level 670, but the video above shows the same thing faster.

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Colony Flow Level 670 presents a highly entertaining pixel art puzzle where you feed a festive duck to your swarm. You have a lot of different colors to manage and some very stubborn obstacles standing in your way right from the start. I played this board multiple times to figure out the exact sequence of block pulls that prevents your tray from jamming. The key is understanding exactly when to transition from the body of the duck to the head without rushing the higher colors.
Colony Flow Level 670 Overview
What You Are Working With
The main picture on this board is a large pixel art duck wearing winter gear. The duck features a bulky white body, a bright red hat with some white trim, a thick green scarf wrapped around its neck, an orange beak, and a small black dot for an eye. There are also a few yellow pixels forming the feet at the very bottom. Two massive chocolate tiles cover a large portion of the white body. These chocolate blocks display a starting number of one hundred sixty. You also have a small nest hole situated directly at the bottom center of the board where all your ants will spawn. The tray at the bottom offers a mix of blocks including high number white blocks, green blocks, red blocks, and smaller counts of orange and yellow. The five waiting slots are completely empty at the start.
What It Takes to Clear Level 670 Board
Winning this level requires you to consume every single colored pixel on the board while keeping your five waiting slots flowing perfectly. The main challenge is the chocolate. Chocolate covers and blocks the food tiles underneath until you clear it. You cannot clear the chocolate by pulling a brown block because there are no brown blocks in the game. You must pull blocks that match the accessible food tiles adjacent to the chocolate. As the ants eat the exposed food around the edges, the number on the chocolate drops. You must continually feed white blocks into your waiting slots to break down the chocolate and clear the lower half of the duck before you ever touch the colors meant for the head or the hat.
Colony Flow Level 670 Step by Step Solution
Step 1: Clear the bottom white edge to open the board
You must begin by pulling white blocks to get your ants moving out of the nest hole. The white pixels forming the bottom belly of the duck are the only accessible food tiles when the level begins. Your tray offers multiple large white blocks including a twenty and a fifteen. Tap the twenty white block to move it into your waiting slots. A stream of white ants will immediately exit the hole and attach themselves to the bottom of the duck. As they eat the white pixels, you will notice the large one hundred sixty numbers on the chocolate blocks begin to decrease. Do not touch the black block or the red block sitting in your tray. Those colors belong to the eye and the hat at the top of the duck and pulling them now will instantly dead end in your waiting slots. Keep pulling white blocks as long as white pixels remain connected to the open bottom edge.
Step 2: Break down the massive chocolate blocks
Keep feeding white ants onto the board to destroy the two chocolate barriers completely. As the white ants eat away the bottom portion of the duck, the numbers on the chocolate will drop from one hundred sixty down to one hundred twenty and then lower. You will see new white blocks populate your tray as you clear the older ones. Pull a nine white block and a thirteen white block into your waiting slots to maintain a steady stream of white ants. You might also spot some yellow pixels for the feet becoming fully exposed at the bottom edge. You can safely pull a yellow block into a waiting slot to send yellow ants to eat the feet. The priority is to keep the white ants chewing on the pixels directly touching the chocolate until both brown squares shatter and vanish from the board.
Step 3: Send green ants to dismantle the scarf
You can begin pulling green blocks once the chocolate breaks and the neck area of the duck becomes exposed. The green scarf creates a thick wall separating the white body from the head and the hat. With the body mostly cleared out, the ants now have a long open path to march straight up the middle of the board. Tap a nine green block and an eleven green block to bring them up to your waiting slots. Green ants will flood out of the nest hole and start taking apart the scarf. You will still have several disconnected sections of white pixels remaining on the left and right sides of the chest area. Keep a small white block active in your slots to clean up those stray chest pixels while the green ants work on the scarf. Managing two active colors at once ensures your waiting slots never fill up completely.
Step 4: Breach the neck to access the face and beak
Clear the final pieces of the green scarf to open up the white face and the orange beak. The ants need an unbroken walking path to reach the upper half of the board. As the green scarf disappears, the path unlocks. You can now tap an orange block from your tray to send orange ants up to the beak. You will also need to pull another large white block like a twenty or a twenty two to clear the white pixels forming the face of the duck. The travel time for the ants is much longer now because they have to walk all the way from the bottom hole up to the head. You must be patient and wait for the ants to arrive at their destination. Pull the one black block to eat the eye pixel only after the white face pixels around it are gone.
Step 5: Unleash the red ants on the winter hat
Start pulling red blocks from your tray to consume the massive red hat sitting at the very top of the board. The red hat is the largest single color section left. Your tray will supply you with several big red blocks including an eighteen, a fourteen, and multiple fifteen blocks. Move a couple of these red blocks into your waiting slots. The red ants will run up the entirely empty bottom half of the board to reach the hat. The hat also has some white trim pieces mixed in. Keep one white block in your slots to handle that trim. Always watch your tray carefully. If you pull three large red blocks at once, they might clog your slots while the ants take their time walking up the screen. Pull one or two at a time to remain safe.
Step 6: Clean up the isolated top pieces
Focus entirely on the straggling pixels at the highest edges of the board. By this point the main shape of the duck is completely gone. You will see a few scattered red pixels from the top of the hat and maybe a couple of white pixels from the back of the head. Tap a thirteen red block or a fifteen red block to send the final massive wave of red ants upwards. You might also need a small green block if a tiny piece of the scarf tail survived on the right side. The board feels very empty during this phase. Let the remaining ants finish their long march. Do not pull random colors from the tray just to see what happens. Only tap the exact colors matching the few pixels left on the screen. The ants will swallow the last red pieces and the level will instantly end in a victory.
Final Thought
This board tests your patience and your ability to read the physical blockages caused by the chocolate. You have to respect the layout of the duck and clear it from the bottom to the top without skipping steps. If you find yourself struggling to understand how the chocolate numbers decrease or when exactly to start pulling the red blocks, I highly encourage you to watch the video above this article. The video shows the precise timing of every single move and demonstrates exactly how to keep your waiting slots flowing perfectly from start to finish.


