Colony Flow Level 335 Walkthrough Solution & Guides | How to solve Colony Flow 335

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Guide By Liam Stone

Updated on July 17, 2026

Some readers just want to watch. The video above covers Level 335 from start to finish.

Colony Flow Level 335 solution & walkthrough

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Welcome to Colony Flow Level 335. This level presents a fun pixel art picture that you need to clear with your swarm of ants. You will face a large board with multiple distinct color zones and two separate locked block mechanics. I will walk you through my exact process for clearing this board without getting stuck.

Colony Flow Level 335 Overview

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What You Are Working With

The picture in this level features a character that looks like a dog wearing clothes. The dog has a brown head and a large dark grey snout on the left side. The character wears a light blue shirt with white highlights and dark purple pants at the bottom. A thick black outline separates the different parts of the character and gives it a distinct shape. A solid green background fills the rest of the board around the dog. You will also notice two keys resting on the board itself. A cyan key sits on the right side of the shirt. A yellow key sits at the very top edge of the head. Down in your tray you will find a variety of colored blocks. You also have a cyan lock holding back light blue blocks and a yellow lock securing green blocks. You must collect the keys on the board to open these locks in your tray. Without collecting these keys you will simply run out of available blocks and lose the level. The placement of the keys forces you to clear the center of the board before you can handle the outer edges.

What It Takes to Clear Level 335 Board

To win this level you must clear every single colored tile from the board. You do this by matching the colored blocks in your tray to the corresponding tiles in the picture. When you pull a block into one of your five waiting slots the ants leave the nest and travel to eat the matching tiles. You lose the level if you fill all five waiting slots and the ants have no open path to reach the matching tiles. You must always manage your waiting slots carefully to avoid a jam. Never pull a block unless you are completely sure the ants can reach those specific tiles right now. Managing the locks and keys adds an extra layer of strategy because you cannot clear certain areas until you unlock the required blocks. You have to plan your moves ahead of time. Carving a direct path to the keys is your primary objective from the very first move. If you get distracted by the background tiles you will clog your tray and fail.

Colony Flow Level 335 Step by Step Solution

Step 1: Clear the dark purple pants to open the bottom of the picture.

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The level begins with your ants restricted to the nest hole at the very bottom center of the board. The dark purple pants sit directly above the nest hole and block access to the rest of the picture. You must clear these pants first to open up the board. Select the dark purple blocks from your tray and move them into your waiting slots. The ants will stream out and begin eating the dark purple tiles. The numbers on your blocks will count down as the pants disappear. This action creates a wide open space at the lower section of the board. The ants now have a clear path to reach the black outlines the light blue shirt and the lower edges of the green background. Keep watching your waiting slots and wait for the dark purple blocks to empty completely before you pull too many other colors. Opening the bottom area is crucial for giving your ants room to spread out. A wider path means more ants can leave the nest at the same time. This speeds up the tile clearing process significantly.

Step 2: Clear the lower green background areas and the black outlines.

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With the pants out of the way you have several new color options available. You want to keep the ants active while keeping your waiting slots from jamming. Pull a green block to start clearing the lower left and right sides of the background. At the same time pull a black block to begin eating the thick black lines outlining the legs and lower torso. The ants will divide their attention between the green background tiles and the black outline tiles. The blocks for these colors carry large numbers so they will sit in your waiting slots for a little while. Make sure you leave at least one or two slots empty. This guarantees you have room to pull a different color if you hit a dead end in the background or outline paths. Managing these large number blocks requires patience. Do not panic and pull random colors if the numbers drop slowly. Just let the ants do their work and focus on maintaining open slots.

Step 3: Work through the light blue shirt to reach the cyan key.

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Your next major target is the light blue shirt covering the center of the character. The shirt blocks your path to the upper body and the head. Pull the available light blue blocks from your tray into your waiting slots. The ants will rush to the center and begin clearing the light blue tiles. Take a look at the right side of the shirt area. You will see a cyan key resting on the tiles. Your immediate goal is to carve a path directly to that key. As the ants consume the light blue tiles on the right side they will get closer and closer to the key. Eventually they will reach the key and collect it automatically. Grabbing this key unlocks the cyan lock in your tray. This gives you access to a fresh set of light blue blocks that you desperately need. If you do not grab this key early you will run out of light blue blocks and the shirt will block your progress completely.

Step 4: Use the unlocked blocks to finish the shirt and start the brown head.

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The cyan lock in your tray is now open and the new light blue blocks are ready to use. Pull these newly available light blue blocks into your waiting slots. The ants will finish consuming the remaining sections of the shirt. With the shirt mostly gone you can start pulling brown blocks to tackle the dog head. The brown head is quite large and forms the upper section of the character. Mix in some black blocks to keep clearing the outlines around the arms neck and face. By pulling a combination of light blue brown and black blocks you ensure multiple paths remain open simultaneously. Your waiting slots will cycle smoothly because the ants will constantly find target tiles to eat across different areas of the board. Keeping multiple colors active prevents any single block from stalling in your tray. This smooth cycling is the secret to beating the middle section of the level.

Step 5: Clear the dark grey snout and carve a path up to the yellow key.

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The character features a large dark grey snout extending to the left side of the face. Pull the dark grey blocks from your tray to clear this snout. The ants will travel up the left side of the picture and remove these dark grey tiles. While they work on the snout continue pulling brown blocks to eat away the main part of the head. Look at the very top of the head near the upper edge of the board. A yellow key sits right on top of the brown tiles. You must direct the ants up through the brown head to reach this key. Focus on clearing the center and top sections of the brown head first. Do not flood your waiting slots with background colors just yet. You need to secure that yellow key before you can tackle the massive upper background. The yellow key is your ticket to the final phase of the game.

Step 6: Collect the yellow key to unlock the remaining green background blocks.

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As the brown tiles disappear the ants will finally reach the top edge of the head. They will collect the yellow key as soon as the path opens up. This action unlocks the yellow lock in your tray. The yellow lock was holding back several large green blocks required for the rest of the background. Now that these green blocks are free pull one or two of them into your waiting slots. The ants will spread out across the top and sides of the board. They will begin eating the massive green background in all directions. The background contains a huge number of tiles so these green blocks have very large numbers. Keep a close eye on the numbers as they count down. Prepare to pull the next green block only when the current one is close to finishing. Dumping all the green blocks into your tray at once will cause a fatal jam.

Step 7: Clear the rest of the head and the final background tiles to win the level.

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You have now reached the final phase of the level. The picture is mostly clear with only scattered sections of the green background the brown head and the black outlines remaining. Pull the final brown and black blocks from your tray to clear the last pieces of the character. Then load up your open waiting slots with the remaining green blocks. The ants will sweep across the outer edges of the board. They will clean up the top left corner the top right corner and the extreme side sections. Watch your waiting slots closely and do not pull any stray colors you do not need. As long as you only pull blocks for the remaining visible tiles your slots will empty completely. The last few ants will finish eating the green tiles and you will successfully clear the board. Enjoy watching the final pixels vanish from the screen.

Final Thought

Level 335 demands careful path management and a clear focus on the keys. You must always plan your moves around reaching the cyan key and then the yellow key to prevent a tray jam. If you follow the order of opening the pants the shirt and then the head you will keep your ants moving without getting stuck. Take your time and let the large numbers drain before pulling new blocks. If you find any of these movements hard to visualize please watch the video above this article to see exactly how I cleared the board.

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